A modern approach to gamedev?

The cover artwork for Hitman 2

Image via Wikipedia

 

My games are hard.
Yes, they are. I thoroughly disagree with the modern approach of mollycodlling players. I’m no NES– age gamer, but I grew up with games that gave you a challenge, and when you complete it you actually felt worthy. I remember Pokemon. And Tomb Raider. MK4. Hitman [the original]. Now THOSE were games. Someone who said “I finished Hitman” was truly worthy of respect.
I want my games to be like that, to be worthy of having being completed by a good gamer.
That sad, the Maze is shaping up pretty fine. Some people keep rtrying even after death, trying to get back at Death for “his sarcastic comments”. Good news, innit? It’s hard, but it’s clearly working, unlike the watered-milk school of game design.
Hell, think about it. Is GTA easy? No, of course not. Yet, it’s a great game. People keep coming back it and refferring to the GTA series with nostalgia. NOW THAT’S game design: Old-school difficulty with modern mechanics.
Thumbs up for the golden oldies!

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