IndieGraph: we’re getting bigger

I’ve stayed away from 4250games for almost two days now. The reason: IndieGraph’s expanding into a magazine. I’ve teamed up with dragonwing over at Golden Claw Games [http://www.goldenclaw.net/] to make the IndieGraph magazine a reality.

Why a magazine, when we were fine as we were? Well, it’s something I’ve always wanted to do. Seeing the number of indie magazines that have bit the dust is depressing, but now we’ve got content ; and now we’ve also got superb writers. Christopher Newton [my old friend from the YYG, bunnypopop] debuted with a pretty solid review. We’re discussing stuff; everyone’s on their toes – work will resume at lightspeed once the initial ideas and responsibilities are hammered out. In short, we’re kicking.

STATUS REPORT: As for our virtual pet widget, I’ve had little contact with Kushan and Dave; new year activities have kept us confined to our homes. However, I’ve found a way around our graphical limitations. A lot of high-quality online virtual pets exist that we can’t compete with. I don’t want to run up a small Flash widget against, say, Moshimonsters. However, my search for monster graphics let me down a different, and altogether more unique path: the virtual pet’s going to become something . . . well, a lot familiar and altogether less animalistic. Cryptic post? I’ll keep it that way until we have something up and running.

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