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I now have some understanding of what people mean when they refer to the A/L Crunch. School has started again with a vengeance[ it’s bye-bye to all the freedom I enjoyed in the holidays. I barely go on Facebook anymore – Twitter once every two days or so. Most of my time has been tied up with Indiegraph, which is coming on simply fantastic. We has one hiccup – integrating a magazine crew – but the boat has been restored. I’m getting more and more active on the YYG and GMC as a side-effect.
What of game development? All but halted, except for the Virtual Pet Projekt, which I now doubt the team will complete. The story of 4250; the others flap around talking until Yudhanjaya steps in, at which point even the talking goes down and I’m left to slough through the project alone. I refuse to step in and restart it; they’ve got to learn to do things – or f*** off. I’m fed up of holding hands. Anyone who takes one month to figure out Game Maker or StencylWorks is pretty pointless from a gamedev perspective.
Happily, Sulaiman is forging ahead, trying out Unity; we’ve got a project in line, something exclusive to the two of us. No worries there. He’s got the drive.
As for me, myself: in doing my research for the VPet project, I found out quite a lot of things – such as luke_escude’s GMech, a Steam-like app for Game Maker projects. It’s under constant improvement, and is something I’m itching to work with. I’m thinking of a tower defense game. Down Under has fallen by the wayside, because a lot of coders, artists and musicians from the YYG forums have teamed up to make something similar, but a LOT bigger. Think Minecraft on Mars. I’m among them. The Maze has also passed 1066 downloads, so . . .well, I think I can relax for a bit. And get on with my A/Ls.
On the education side of things, I’ve picked up CSS and HTML from IT tuition. And series mathematics in tuition. And electric field from Physics tuition. Wait, what did I learn from school? Nothing. 😀
You need to try and deal with every game in different ways. That’s the real key to good results.